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I have to draw the same object many times and would like to reuse a `Sprite` object.
To experiment, I've tried to reimplement bunnymark. But using `SpriteComponents` seems to mess up the positioning …
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https://pub.dev/packages/charts_flutter should provide the charting capabilities we need for DevTools.
https://google.github.io/charts/flutter/gallery.html
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How can I use a Flame Component and Flutter Tweening, or any other moving/rotation/scale animation, to any Flame component? (I am not talking about Sprite animation using images)
Currently, I see tha…
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## Terminal Stuff
* [x] `$ brew upgrade bat fzf git heroku hokusai hub macvim the_silver_searcher tmux yarn`
* [x] `$ replug`
* [x] `$ asdf update && asdf plugin-update --all && asdf reshim`
* [x] `$…
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No matter what I try, I can't make the `PanGestureRecognizer` work and I don't know whether I'm doing something wrong, or the engine is failing, or Flutter is having some weird fun.
When I touch th…
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{Man} Once upon a time there was a lovely princess.
But she had an enchantment upon her of a fearful sort which could only
be broken by love's first kiss.
She was locked away in a castle …
78373 updated
4 years ago
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I am navigating between a main page and several games. I am unable to remove the gesture recognizer when navigating away from the game widget. I have tried both methods below and created a singleton c…
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Here's the error logs: "Activity com.example.space_blocks/.MainActivity onDestroy took 110ms". Hope you can help me this thanks in advance.
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Hi guys I need some help regarding with this, I have a button which will change the position of one of my component, the long pressed event of that button it will continuously trigger my func/method. …
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As written here, Flutter supports both Gestures and raw Pointer events: https://flutter.dev/docs/development/ui/advanced/gestures
But for multi-touch applications Gestures have some limitations:
>…