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=================== System Info ===================
AutoGluon Version: 1.0.0
Python Version: 3.9.18
Operating System: Windows
Platform Machine: AMD64
Platform Version: 10.0.19045
CPU …
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I'm failing to figure out how to configure data seeding on nested owned entities. I've read through #31373 and #14359 and am aware of the current issues about EFCore not being able to seed data on the…
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I asked for some actionable feedback: https://news.ycombinator.com/item?id=23263536
> If the library were being designed from scratch today, pretty much every method on the model would be Async. Af…
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**Bug Report Checklist**
- [x] I provided code that demonstrates a minimal reproducible example.
- [ ] I confirmed bug exists on the latest mainline of AutoGluon via source install.
- [x] I c…
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This an "epic" issue for the theme of generating a compiled model with fast loading and access times. Specific pieces of work will be tracked by linked issues.
#### Proposed for 6.0
Used by call…
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### Describe the bug
Before updating the launcher, the shaders ran and loaded fine, but when I updated the launcher, it stopped working and the game exited when it wasn't like that.
In Zink inste…
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Can we get stricter type definitions for the ColDef field? Could be something like `StrictColDef` to opt into.
```ts
export type IsAny = unknown extends T ? ([keyof T] extends [never] ? false : tr…
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Using the Wicket framework which uses Lambda's quite a bit. There is a Lamba's expression. In the {} block a variable (a Map) is declared/assigned which uses generics. On that variable .stream() is pe…
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We should probably run each case sequentially on the current iModel from the battery of iModels to test:
```js
const testCases = {
"identity transform": require("./identity-transform");
};
…
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To add Show/hide entity funtionality i overrided SurfaceLayerStyler class
into a SurfaceLayerStylerWithExcludeEntities class based on this model :
```
public class SurfaceLayerStylerWithExcludeEn…