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During the daytime, the overmap reveals in a radius around the player, including being able to see things deep in the forest. This seems like too much. Maybe we could use LOS calculations, and declare…
sparr updated
9 years ago
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```
Consider the following code:
CvMat mat = CvMat.createHeader(10, 10, CV_8U);
cvGetSubRect(largerImage, mat, cvRect(100, 100, 10, 10));
Now mat.getByteBuffer() returns a buffer with limit=100,…
-
```
Consider the following code:
CvMat mat = CvMat.createHeader(10, 10, CV_8U);
cvGetSubRect(largerImage, mat, cvRect(100, 100, 10, 10));
Now mat.getByteBuffer() returns a buffer with limit=100,…
-
```
Consider the following code:
CvMat mat = CvMat.createHeader(10, 10, CV_8U);
cvGetSubRect(largerImage, mat, cvRect(100, 100, 10, 10));
Now mat.getByteBuffer() returns a buffer with limit=100,…
-
```
Consider the following code:
CvMat mat = CvMat.createHeader(10, 10, CV_8U);
cvGetSubRect(largerImage, mat, cvRect(100, 100, 10, 10));
Now mat.getByteBuffer() returns a buffer with limit=100,…
-
```
Consider the following code:
CvMat mat = CvMat.createHeader(10, 10, CV_8U);
cvGetSubRect(largerImage, mat, cvRect(100, 100, 10, 10));
Now mat.getByteBuffer() returns a buffer with limit=100,…
-
```
Consider the following code:
CvMat mat = CvMat.createHeader(10, 10, CV_8U);
cvGetSubRect(largerImage, mat, cvRect(100, 100, 10, 10));
Now mat.getByteBuffer() returns a buffer with limit=100,…
-
```
Consider the following code:
CvMat mat = CvMat.createHeader(10, 10, CV_8U);
cvGetSubRect(largerImage, mat, cvRect(100, 100, 10, 10));
Now mat.getByteBuffer() returns a buffer with limit=100,…
-
```
Consider the following code:
CvMat mat = CvMat.createHeader(10, 10, CV_8U);
cvGetSubRect(largerImage, mat, cvRect(100, 100, 10, 10));
Now mat.getByteBuffer() returns a buffer with limit=100,…
-
```
Consider the following code:
CvMat mat = CvMat.createHeader(10, 10, CV_8U);
cvGetSubRect(largerImage, mat, cvRect(100, 100, 10, 10));
Now mat.getByteBuffer() returns a buffer with limit=100,…