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```
I've noticed a couple problems with Clean-up phase and certain "When you
discard this from play" (DFP) effects.
Let me list all the DFP effecs:
Alchemist - if a potion is in play, top deck this
…
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![image](https://user-images.githubusercontent.com/62179036/151047167-49834d63-f1e1-48c8-a67d-0068fe336b63.png)
I think the simplest way to give something for everyone is
1. Admins/Organizers ca…
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This plugin is really great, but some of the stuff just seems irrelevant. (Like multiple commands that do one thing.)
One thing I don't understand is why setforget doesn't work on unlimited chests. I…
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Currently only simple effects are implemented:
draw cards, gain treasure, more actions and buys.
A system to execute complex actions has to be implemented.
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https://github.com/treasure-data/td-jdbc/blob/c45c2414cf5213ea96acedd8a336bf302e9af190/pom.xml#L86-L90
- https://github.com/msgpack/msgpack-java
- https://deps.dev/maven/org.msgpack%3Amsgpack-core…
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I don't know how feasible this is, but it would be great to be able to convert .RAW and similar camera formats (like Sony's .ARW) to JPEG XL.
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- Add support for EIP1559 transaction type: https://eips.ethereum.org/EIPS/eip-1559#specification (RLP circuit)
- Verify that `tx.max_fee_per_gas >= block.basefee`, the tx is invalid otherwise (EVM ci…
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certain actions count as a tp, for example getting out of a boat/minecart. These should be allowed and shouldn't give the player a warning if they're carrying the treasure.
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This is a brilliant piece of code!
However, the OpenGL renderer does not seem to use the material constants, even though they are being read from the OBJ file. As a test, I commented out all of th…
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_Speed up character
Add a sprint to character
Make the jump more powerful_
More verticallity in level layout
More chances for exploration
Typed words spawn stuff
NPCs
Creatures
Treasures
East…