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The voxel stuff in particular provides an API where I'm not really concerned if some functions aren't actually used in the final product. It should be provided as a library.
bfops updated
9 years ago
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Fill in a new voxel, redraw any terrain blocks it touches, and send updates to the client.
bfops updated
9 years ago
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Add a brush tool that carves out a spherical area of terrain as accurately as possible. Right now, voxel removal causes a headache wrt normals (#134), but if the brush has a real shape, then we can fi…
bfops updated
9 years ago
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It is able to fetch from the ghpages repo, create a commit, but hangs when trying to push to the repo
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BTW, could you please rephrase the readme to say X nightly build or later? I have no idea how to get outdated nightlies.
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Compiling playform-common v0.0.0 (file:///home/sideburnetic/playform-ma…
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"Ability from the box" that allow you create textures for vertex fetch still not haven't.
Actually, i'm may to imagine how to tweak engine for supporting manual created VTF-textures on GL-Renderer. B…
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Allow voxels to take multiple textures as a parameter, upon placing a block a random texture is selected. This creates variety in the voxel world. A possible way to keep the randomness consistent is u…
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Vertex normals are generated from the heightfield right now. This doesn't work for "manual" changes by the user, like voxel removal.
bfops updated
9 years ago
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When trying to place the revolver into the engineers workbench there is an internal server error and the player is kicked from the server. This only happens when on the server, in single player it wor…
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Rather than ray-based removal, create a "cube cursor"; any triangles partially inside the cursor will be removed when the player left-clicks.
bfops updated
9 years ago