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encountering an issue where, when running a game through wine, for each frame rendered a new dma_buf is created and is never freed. This leads to the entire system memory being used up. When running w…
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### Acknowledgement of checking existent issues
- [X] I have checked if my issue has already been reported, and I am certain that my problem has not already been addressed.
### What problem did …
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Per my [Fedora package review](https://bugzilla.redhat.com/show_bug.cgi?id=1801352):
> Ordinary users (not necessary JACK enthusiasts) will use raysession in a standard installation with WAYLAND.
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### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/master/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduc…
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### What Operating System(s) are you seeing this problem on?
Linux X11, macOS
### Which Wayland compositor or X11 Window manager(s) are you using?
_No response_
### WezTerm version
20240203-11080…
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We should provide some sort of example showing how to send messages from a tokio event loop.
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According to folks on `#wayland`, it is valid for a client to destroy a buffer right after having commited it (and thus before receiving a `release` event). The compositor should still be able to set …
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hi, i'm trying to build this on my nobara install. i think i'm doing everything right, but it fails to build. i included the output. as far as i can tell leptonica-sys fails to build and then wfinfo-…
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### What Operating System(s) are you seeing this problem on?
Windows
### Which Wayland compositor or X11 Window manager(s) are you using?
_No response_
### WezTerm version
20240226-174525-22424c3…
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Hello, I'm a little lost on Wayland and this project. I see that it's possible to use winit, egl, etc. Is it possible to render to a virtual frame buffer? I'd like to put this thing inside a minimal V…