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**Describe the bug**
I tried our Microsoft Mixed Reality headset on one example page [https://de-panther.github.io/unity-webxr-export/XRInteractionToolkitDemo/](https://de-panther.github.io/unity-web…
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## 概要
WebVR対応する
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Dear TAG!
We're requesting a TAG review of:
- Name: Generic Sensor API
- Specification URL: https://w3c.github.io/sensors/
And the following concrete sensors that [extend](https://w3c.github…
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# 目录
- [Canvas 入门文档](#issuecomment-806497460)
- [Canvas 参考手册](#issuecomment-893118858)
- [awesome-canvas](#issuecomment-1276977899)
- [Three.js 文档](#issuecomment-2019499256)
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## 系列教…
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Initial versions of the WebXR spec had included a requestViewportScaling API that allows applications to use a subset of the overall framebuffer for rendering.
Issue https://github.com/immersive-we…
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I'm trying to use the parallax effect and it works fine with mouse moviment. But on mobile the parallax effect with gyroscope is not working. But the thouch effect works thou.
Tested in google Chrom…
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I'm working on a WebXR experience, and everything was functioning well until the update to version 1.68.1 from 1.68. Since the update, all my WebXR projects have stopped working on the PICO Neo 3 head…
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### Preflight Checklist
- [X] I have read the [Contributing Guidelines](https://github.com/electron/electron/blob/main/CONTRIBUTING.md) for this project.
- [X] I agree to follow the [Code of Conduct]…
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https://github.com/mdn/mdn/issues/168#tasklist-block-0905d874-9b23-4890-bdd0-25536119f995
All repositories should have the following general settings:
Copy this task list for each repo…
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**Description:**
Commit 924dc00ecf483c1cd21c01bcadaf53d95911155d changed the initialization behaviour for components. It postpones setting `hasLoaded` on an entity after its components have initializ…
mrxz updated
9 months ago