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Hi
using the YSF mode with MMDVM, connected to a YSFReflector, after the release of my FT1xD PTT, there is a tail of some seconds with my echo voice .
Is this a bug ?
73
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First of all, thanks for maintaining this project! I'm glad to see NPCs are shooting again.
I was trying to create enemies with firearms and realized that I can't create sufficient protection again…
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M: 2016-10-17 19:37:48.777 Opening YSF network connection
I: 2016-10-17 19:37:48.778 Opening UDP port on 4200
YSFGateway: Network.cpp:65: CNetwork::CNetwork(unsigned int, const string&, bool): Asserti…
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1. Why you aren't releasing this on SA:MP forums ? I know that this is a memory hacking plugin, but it is a really useful one, as it can provide access to few unaccesible things from SA:MP, such as pl…
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Even if YSFGateway is not enabled the dashboard tries to read the YSF configs and logs. That results in an error message in the logs of the web server:
--- %< ---
2016-07-19 12:01:24: (mod_fastcgi.c.…
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When a player teleports or spawns in a new area, it's hard to maintain a stable connection until all objects have streamed in.
900 object create, destroy (from prev) and texture information takes quit…
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Hi, Is it possible to have some status message on the "Idle" page on the LCD screen that shows whether the host is connected to a network server for quick connection diagnostics?
Thanks
Andy
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YSF and SKY both use hook for function GetPacketID. Both of the plugins cant be loaded because latest will crash. Would be good if you create a method to double hook same runction or only hook it once…
ghost updated
7 years ago
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Since the latest release, when an NPC kills a player, the OnPlayerDeath callback is not called.
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This is not related to the discussion of disabling all formats by default. This morning I was working with P25 networking and having some issues getting 2 machines running P25 networking to talk to ea…
N4IRS updated
7 years ago