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Request from @natemcmaster .
Discussion from https://github.com/dotnet/arcade/pull/488#issuecomment-414760012
From @natemcmaster :
> Design question: is there any reason why separate item gro…
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I just tried to debug into MSBuild `16.2.0-preview-19310-01+28ca8b4ea` from VS and didn't get SourceLink. Investigating, I pulled the PDB from [the package](https://dotnetfeed.blob.core.windows.net/do…
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Hello there! I have recently been gaming around with PIXI.js and upon implementing stuff such as jumping and moving, I noticed that both do not look very fluid at all. Am I perhaps doing somethign wro…
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Trying to load Media/Arcade/Arcade.fscene in the scene editor, it throws an error:
```
Program Linkage failed.
Program with Shaders:
Framework/Shaders/SceneEditor.slang/*editorVs*//*editorPs*/…
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@alexperovich commented on [Mon Jul 02 2018](https://github.com/dotnet/core-eng/issues/3813)
@jcagme the initial framework is here: https://github.com/alexperovich/arcade/tree/alperovi/svcFabMaestro/…
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The current process is mostly manual, tedious and error prone. We need an automated infrastructure that builds PGO data regularly.
### Proposal
Create a new repo (`dotnet/pgo`) that will host tr…
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When a package is published using the Arcade SDK, the logging is too terse to provide confidence that desired packages have been published. Here's an example of the current logging.
```
2018-08-1…
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ghost updated
5 years ago
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Hi Rob, glad to see this project is still going, I'm just getting back into game dev & have been looking into local multi-player on iOS & tvOS recently, VGC is working great so far, thanks for all the…