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Hi everyone,
I used Occlusion shader from ARfoundation samples and added occlusion material to ARPlane prefab additionally to default PlaneMat.
It is working fine when detecting surfaces the high …
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**Unity bug report case number**
Related to; Case 1312735.
**Describe the bug**
Archive in Xcode; Error: linker command failed with exit code 1 (use -v to see invocation) when Archive in Xcod…
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## Describe the bug
I am using XR SDK for hand tracking on HL2 successfully, but doing the same for eye tracking doesn't work.
I expected eye tracking to work via XR SDK on Hololens 2, but was s…
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Hello,
I have seen issue #5, and where you point to are private methods. I do want to access data from my script, am I following a bad philosophy of getting the data out?
Thanks
Cordially,
Bruno
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**Describe the bug**
Long clicking when placing an object seems to offset its position, it keeps moving while you hold the click down but keep the cursor still - see video
**Steps to reproduce th…
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**Unity bug report case number**
02/11 11:58:08: Launching 'launcher' on Physical Device.
Install successfully finished in 4 s 410 ms.
$ adb shell am start -n "com.DefaultCompany.PNUnity5Plugin/c…
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Hi,
So this is one of the weirder bugs I have ever encountered. We have developed an app that loads in lots of assetbundles on the fly by using the UnityWebRequest Post & Get. But for some reason, …
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**Unity bug report case number**
1307393
**Describe the bug**
We need to enable/disable the feature of ARMeshManager several times in our app. When only disabling ARMeshManager, all previously cr…
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**Describe the bug**
I exported a simple tensorflow-based CNN model and converted the .pb to a .nn-file. Loading it up as a model and feeding it a RenderTexture as Tensor (both are channel-last), I r…
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**Describe the bug**
I'm trying to use ARRaycastManager to move an object to the edge of the detected plane.
I'm using it something like this -
Ray ray = new Ray(arRightAnchor.transform.p…