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**Your Godot version:** 3.3.3
**Issue description:** None of the physics engines provided by Godot are deterministic, regardless if you use RigidBody or KinematicBody. This should be documented som…
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Hi,
Looks like a neat project. Do you have any documentation of the ISA? I was planning on making a port of your project to something like C, C++, or Rust.
Cheers.
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## Summary
A vulnerability in the WASM integration and the authz module in the cosmos
-sdk has been detected, and was recently exploited to halt another chain
(JUNO). In the vulnerability, A sm…
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## Background
Although this is likely to be a mammoth effort or it may not even be feasible I think it is worth discussing with a broad audience. One of the more time consuming aspects of developme…
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A "distribution" event is a singular event with high ramifications (e.g. distributing a hacked binary will affect many people), we might as well take extra precautions while releasing a dist.
We co…
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We initially had a feature which would automatically calculate and download the latest stable package for a library.
That was removed in https://github.com/dotnet/sdk/pull/17880 because it has a ra…
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I found this behavior surprising: for a `Serializable` value `t`, the following prints a JSON object with all keys sorted lexicographically:
```rust
serde_json::to_writer_pretty(std::io::stdout(),…
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**Version Used**: VS 16.8 preview 1
**Steps to Reproduce**:
Create a compilation containing the following code:
```csharp
public class GenerateAttribute : System.Attribute
{
public Gen…
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Or maybe it's the same if you didn't deploy since 2016.
`ff dd f dd f dd f d ff ddd f dd f dd f d f`
and if you are lazy as I am:
`sleep 4s; xdotool type 'ff dd f dd f dd f d ff ddd f dd f dd f…
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Currently GROUP BY queries without ORDER BY can generate very inaccurate results since each server will keep at max N (N coming from LIMIT N) groups which are randomly selected and there is no resize/…