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MonoGame's texture compression needs to be updated to support arm based machines.
📃**Full details**
MonoGame currently uses many native libraries to handle texture compression (nvtt, libpvr). Un…
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Hi all
I am trying to generate some code from my protos, currently my build.gradle look like this
```
plugins {
id 'com.android.application'
id 'org.jetbrains.kotlin.android'
id …
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### Description
Due to the renderer architecture, even when one doesn't use meshes, graphics, tiling sprites,..., the code for those end up in the final bundle.
For our very constrained systems, I…
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### VERSIONS
* Maui.GoogleMaps - 5.1.2
* .NET SDK - 8
### IDE
- [ ] Rider
- [x] Visual Studio
- [ ] Visual Studio for Mac
### PLATFORMS
- [x] Android
- [] iOS
### ACTUAL BEHAVIOR…
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This issue lists Renovate updates and detected dependencies. Read the [Dependency Dashboard](https://docs.renovatebot.com/key-concepts/dashboard/) docs to learn more.
## Rate-Limited
These updates a…
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- [ ] Documentation:
It would be nice if the official documentation explains how to use Retrofit together with co-routines together with the best practices regarding the asynchronous handling of…
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It takes relatively long time to import glb files through url then I found that 90% of the time is spent on downloading the file itself ,So I'm just wondering if I can import compressed glb file as .z…
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Hi Team,
We are getting very heavy crash of WorkManager library whenever database migration happening which code written by workmanager it self
So we found that clevertap also using work manager…
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Currently when a match is unpaused there is only a 2-3s delay before the game restarts. This can sometimes surprise a player who might not be paying full attention and is suddenly released into a fig…
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I have a sample project.
The build.gradle (project) is:
```gradle
// Top-level build file where you can add configuration options common to all sub-projects/modules.
plugins {
id 'com.andro…