-
```
Hello.
Firstly, thank you for so diligently working on this terrific project!
Secondly, I realize you don't "support" windows and plan not to from a
previous comment I've read from you. I'd li…
-
```
Hello.
Firstly, thank you for so diligently working on this terrific project!
Secondly, I realize you don't "support" windows and plan not to from a
previous comment I've read from you. I'd li…
-
an engimatic, self bootstrapping, self creating, self manifesting,
self replicating,emoji based, quine,
meta meme, open source, lisp based,
artificial life, genetic …
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Just wondering if you are planning to add FOC and torque mode like the Eferu project, or if you know of any FOC algorithm implemented for the GD32F130C8T6.
If not, I might want to try "merging" you…
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**What is your question?**
DISCLAIMER: This is a question and suggestion. let me know if you want me to seperate the suggestion into a seperate issue for tracking my feature request.
I actively us…
-
```
Hello.
Firstly, thank you for so diligently working on this terrific project!
Secondly, I realize you don't "support" windows and plan not to from a
previous comment I've read from you. I'd li…
-
```
Hello.
Firstly, thank you for so diligently working on this terrific project!
Secondly, I realize you don't "support" windows and plan not to from a
previous comment I've read from you. I'd li…
-
```
Hi good morning good megusta much your program mentiendes apology if I am
well and try to translate it into Spanish and English. Well I really like
your software and megustaria acerLo few questi…
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**--Issue Overview--**
There are two related problems that happen in both vector & bitmap layers.
First the stroke latency: basically every drawn stroke lags behind the cursor or pointer.
Second, …
-
```
Is it possible to support 32X games.
```
Original issue reported on code.google.com by `csatec...@gmail.com` on 26 Jan 2010 at 5:23