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## Problem
The upper left corner is not a "friendly" spot for the eye. When people play, they tend to look at the centre of the screen, not at corners, especially not at the upper ones. Noticing me…
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## Problem
Flowing liquids currently use param2 for the flow direction. As an example, this makes it impossible to use a colour palette with flowing water, without also messing up the way that the …
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##### Minetest version
```
Minetest 5.6.1
```
##### Summary
When you look closely at any `plantlike` node, they look symmetrical when looked at from certain angles.
This is how a `plantlike`…
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We (mostly myself) have been throwing around the term "thats gameplay balance" to say "we'll figure that out when we all assemble to make those actually important decisions", as gameplay is what matte…
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## Problem
If you want to have a node that will differ in textures, you are always forced to register multiple nodes, one for each new textures. Even when they otherwise act 100% identical.
Exam…
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Hiya there! I hope this finds you well!
But I am pondering, is it possible for us to have other full block lighting options, like for other bricks, planks and such from the game's Default "mod"?
…
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This is a feature request.
I propose to add an optional cooldown timer for items.
It can be any amount of time, from very short to very long.
Whenever a player uses an item which requires coold…
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The current damage system doesn't really work well, especially if armor is added. I set up a simple subgame with mobs redo, some default mobs and 3d armor.
Without wearing any armor even weak mobs …
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It seems like building same material slabs on top of each other no longer converts them back to a full block. This includes overridden native materials like wooden slabs made from wooden planks.
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# Overview
| | package | i586 | x86_64 | notes | resolution |
| --- | --- | --- | --- | --- | --- |
| --- | audio/acxi | :x: | :x: | --- | Fixed in #8367 |
| --- | audio/openvino-plugins-ai-aud…