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I am looking to combine a genetic algorithm with the RL implemented by ML agents.
I was wondering if you are (or will be) working on a way of initiating training in game? I would like to be able to…
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UnityEnvironmentException: The API number is not compatible between Unity and python. Python API : API-9, Unity API : API-4.
Please go to https://github.com/Unity-Technologies/ml-agents to download t…
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**Describe the bug**
Import of Onnx file fails with error "Unexpected error while parsing layer 44 of type Gemm" when using a custom Sensor implementation for oberserving a float 2D grid making use o…
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The following README contains an example with the baselines deepq module that seems to only work with an older version of the baselines code:
[https://github.com/Unity-Technologies/ml-agents/blob/mas…
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I am planning to make an object detector using mobilenet ssd model in unity. How can I use that model in unity inference engine?
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Hi all,
I am looking into the various ways in which we can integrate a trained ml agent brain with a unity project.
For eg. If I want the trained brain to provide guidance for performing a particul…
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The Unity ml agents environt is amazing and the PPO agent as well. However I would like to have more flexibility on the model and the training paramters. Additionally I would like to import the traine…
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Is there a way to set initial values for the academy's reset parameters in a unity build using mlangents-learn?
Currently I can use curricula with a single difficulty to achieve that but it is a bit …
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Hello! I have been getting into Unity ML-Agents lately and been loving it so far! There is one thing that has been bugging me tho. I can't figure out why, when training, the StepCount increases signif…
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**Describe the bug**
Hi all, I've created a quite simple racing game where an agent learns to drive on a track:
![image](https://user-images.githubusercontent.com/2350015/70129673-7eaac580-167f-11…