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Right, so I've been working with @dellis1972 on the PCL generator project and it looks like it is close to being done.
It now uses a PCL generator solution based on Mono.Cecil called Piranah (which De…
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I write games using Unity 3D.
Unity 3D uses mono to run managed code, while the engine itself is written in another language.
This means all extra programming happens using mono. Unfortunatly, it's a…
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_From @rojepp on February 18, 2015 6:0_
In a small project that has a NuGet package (FSharp.Data.SqlClient)
I right-click in a .fs file and choose 'Send references to F# Interactive', FSI fails to fi…
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This is a discussion about what kinds of things should go into the library.
### What it should be
The goal of MonoGame.Extended is to provide extra functionality that MonoGame doesn't provide out of …
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I`m porting a websocket library and quickly realising that socket support in PCL is severely limited. I noticed that the System.Net.Sockets namespace included in this project, but, from the looks of i…
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You have already answered to this:
> ## If you have ReSharper installed, you should note that ReSharper does not support IntelliSense for 3rd-party code generation tools. You'll need to uninstall the…
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In a small project that has a NuGet package (FSharp.Data.SqlClient)
I right-click in a .fs file and choose 'Send references to F# Interactive', FSI fails to find the NuGet package. Output:
> --> Refe…
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Folks,
we are close to shipping F# 4.0, there have been eight previews since January 2015, and many when we were on CodePlex.
- We shipped two updates to Visual F# 3.1, in January 2014 and August 2…
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Porting this to iOS and Android would be great, Xamarin confirms that the current code is 66%+ compatible with iOS and Android. Worth a try?
ghost updated
9 years ago