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```
Great Mod. Ship visuals/fighting/movements are terrific! I'm just going to
point out easy things that will correct small issues.
All stats are just plain guesses, closer to what would have bette…
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# Lines of code
https://github.com/Tapioca-DAO/tapioca-yieldbox-strategies-audit/blob/05ba7108a83c66dada98bc5bc75cf18004f2a49b/contracts/aave/AaveStrategy.sol#L236
https://github.com/Tapioca-DAO/tapi…
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**What did you do?**
I deployed K8ssandraCluster in a minikube environment where kube-prometheus-stack was already deployed. Target is to scrape the metrics over https://docs.k8ssandra.io/tasks/monito…
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I had an idea regarding gravity in space: Have gravity function such that entities in space will move in whatever direction their last momentum was (so for example thrown items will fly in the directi…
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- [ ] (general protoss) Corsair attack AoE is not excluding invulnerable/missile, which results in them destroying missiles such as battlecruiser shots.
- [ ] (For Aiur, vanilla bug) Top-right hive's…
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HI all,
I've run libfm in Ubuntu using the dataset detailed below,
Random model run OK,
however when I tried the rest of the models in my list (I followed the models_example.py example provided h…
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According to zalgo, each player can defeat 4 players of the previous tier. For example, an MV player can kill 4 LV players. This will have to be balanced accordingly.
There are 3 types of weapons: …
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These are actor data. Ideally they should be added at the default level.
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You have removed function emitsound, and now we have use sounds.create, but if sound have loop inside - sound playing now infinitely, there is also no function to get sound time, so how i should stop …