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Hi!
It would be *amazing* to be able to use Recast and Detour with WebGL/WebVR libraries like [three.js](https://threejs.org/), [BabylonJS](https://www.babylonjs.com/), [A-Frame](https://aframe.io/…
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Don't have numbers but devices are no longer supported by Google / Samsung. Probably no longer work. Thoughts?
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Hello, I am working on a WebXr project for Oculus Quest 2, but I have tried to run it on an older Oculus Rift. To my surprise, it hasn't worked. So I have tried [immersive-web.github.io](https://immer…
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Hi All,
I tried to do an android build but got the below error when I ran the command **./mach bootstrap-android**
```
arun@arun-HP-Pavilion-g6-Notebook-PC:~/Documents/servo$ ./mach bootstrap-…
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## Configuration
Wolvic version: 1.4.1
Wolvic build ID:
Hardware:
## Steps to Reproduce
1. visit https://www.mzgf.com/world
2. open webvr content, such as https://vr.mzgf.com/?projectCode=00g…
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Should aframe-stereo-component work on a Quest 3? I tried many times over the last few weeks, but end up with a white canvas, a black canvas or a non-stereo view. I cannot even get the included examp…
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While Unity XR SDK doesn't support WebGL, which hinders #3 (Use Unity's new XR Management package), it may be possible to inject data to packages that rely on the XR SDK and XR Providers.
https://d…
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While I was dealing with `PositionSensorVRDevice`, I noticed that its support was only available in Nightly/Canary build in each browser that supported it. Chrome has already removed WebVR support (h…
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My game pad accidentally triggered an exception.
Uncaught TypeError: [navigator.getVRDisplays](https://github.com/x3dom/x3dom/blob/master/src/util/VRControllerManager.js#L65) is not a function at x3d…
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It would be great to get Three.js support for the Universal Scene Description (USD) file format and the upcoming USDZ format announced at WWDC today.
USDZ specification document: https://graphics.…