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Could be interesting to live code in VR or AR, cf https://docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html
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#### Nature of issue?
- [ x] Found a bug
- [ ] Existing feature enhancement
- [ ] New feature request
#### Which area does this problem relate to?
- [x ] VR
- [ ] AR(ARCORE)
- [ ] AR(MA…
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_From @lincolnfrog on September 20, 2018 20:47_
This is important if we want to support a safer version of AR that people will use on less-trusted areas of the web. Somehow we need to restrict what i…
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Hi,
The tracking is not really stable after doing a quick test of the sample project.
I'm using Samsung S20 Ultra which is a really powerful and recent phone.
Here's the video of my test:
ht…
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I have found some references for react-vr. Could you help me with react-360?
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#Launch issue
Hi, I downloaded 09.16 for OS X 11.2.1
The app launcher causes OS X to ping up a 'You do not have permission to open the application “nunuStudio”.
I've looked into this and it a…
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## Request for Mozilla Position on an Emerging Web Specification
* Specification Title: Gamepad Haptics
* Proposal URL: https://docs.google.com/document/d/1jPKzVRNzzU4dUsvLpSXm1VXPQZ8FP-0lKMT-R_p-…
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阅读时间:星期一 至 星期五,不定时感想
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Currently the OpenXR backend only supports a base set of inputs (pose, select, squeeze, hand input) and only two interaction profiles (microsoft motion controller and khr simple controller). While thi…
msub2 updated
3 weeks ago
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