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https://www.youtube.com/watch?v=wNKB67SXukk
在 Babylon.js 中称作 SnapshotRendering:
* https://doc.babylonjs.com/setup/support/webGPU/webGPUOptimization/webGPUSnapshotRendering
* https://webgpu.gi…
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I'm proposing another solution to https://github.com/BabylonJS/Spector.js/issues/293#issuecomment-1885806602 and some other use-cases.
I think there should be some capture option which does capture…
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_This is a Focus Area tracking issue_
Before we can start work on the Bevy Editor, we need a solid UI implementation. Bevy UI already has nice "flexbox" layout, and we already have a first stab at …
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For larger or smaller scenes panning sensibility might not be optimal for users, thus expose the sensibility
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My app build successful, and run on my phone. But then xcode shows "paused" and the logout shows "Failed to create Fragment shader".
Anyone help?
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### System info
- Playwright Version: [1.38.1]
- Operating System: [Windows 10, macOS 14.0]
- Browser: [Chromium, Firefox]
- Other info:
### Source code
- [✅] I provided exact so…
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Is there a way to made a video from animated 3d model ? I noticed this(https://playground.babylonjs.com/#M2JYAK), but I cannot find anything useful in this package.
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Adding
`import "@babylonjs/core/Animations/animatable"`
to scenes/loadModelAndEnv.ts
fix the error:
Uncaught runtime errors:
ERROR
scene.beginAnimation is not a function
TransitionTo@http://lo…
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**Repro**
Run this code:
```js
BABYLON.Tools.CreateScreenshotUsingRenderTarget(
engine,
camera,
400,
(data) => console.log(data)
);
```
In an environment where you manually call `sce…
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Hi!
It would be *amazing* to be able to use Recast and Detour with WebGL/WebVR libraries like [three.js](https://threejs.org/), [BabylonJS](https://www.babylonjs.com/), [A-Frame](https://aframe.io/…