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### XState version
XState version 5
### Description
Can no longer `return assign({ value })` from action functions.
This isn't called out in https://stately.ai/docs/migration and does not …
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Edit: For future readers, here's my change to the code to disable changing v_speed. Note that it is not recommended to change the library code.
imgui_widgets.cpp function DragBehaviorT
```cpp
/…
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__Describe the Bug__
The plugin seemingly changes the modeling behavior regarding the event-based gateway. As per the BPMN 2.0 specification targets of an event-based gateway must not have any othe…
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## PCP Issue
- difficult: Easy
- score: 100
- min score required: 0
- Recommended Skills: Go
## Description
The default behavior we handle offline/down peer is to create an operator to repla…
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When including the gem, division of two integers returns a rational, whereas normally it would return another integer. Is there a way to turn this off? I would like to use the gem for statistics, but…
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I found this while trying to get TypeSortedCollections up to speed with the new `broadcast` framework. Consider the following two test sets:
```julia
using Compat.Test
@testset "broadcast!" beg…
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Hello,
I mentioned it on the discord before. For some games it would be wise to have an alternate mode for the behavior:
Example Cover Orange: This game could run well on mobile. That games like…
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DEPRECATION: Sass's behavior for declarations that appear after nested
rules will be changing to match the behavior specified by CSS in an upcoming
version. To keep the existing behavior, move the de…
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As described:
1. Create an actor
2. create a class
3. add a behavior to the actor and assign the class
4. Change the name of the class.
5. Run the game and it will error out.
Removing the behavior …
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### What did you expect to happen?
Treemacs should look and behave the same regardless of how it was loaded: via `ui: treemacs` in `init.el` or as a dependency for some other module.
### What ac…