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Like Gimp's smudge tool (https://docs.gimp.org/en/gimp-tool-smudge.html)
"The Smudge tool uses the current brush to smudge colors on the active layer or a selection. It takes color in passing and u…
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Hello! I am the developer of the mod Legacy Mipmaps, which aims to bring old mipmapping types from Legacy Console Edition. It's a mod used in popular modpacks like Re-Console.
One of the biggest p…
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### Description
Sometimes you see people using apps with a lower opacity, which can make the blur look quite nice as it blends with the original image.
So being able to achieve this effect witho…
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## 🚀 Feature
Curious whether there's been prior discussion on the default blending mode for images? Is there good reasoning behind the default of `translucent`? i find myself always changing it to …
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Error 1
```
Positioned(
top: 53,
left: 234,
child: Opacity(opacity: 1.0,child: Container(decoration: BoxDecoration(backgroundBlendMode: BlendMode.overlay, color: Colors.red),chi…
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### Summary
Footsteps are another layer of ambience that will really improve the overall immersion of the game, while also blending within the current mod's content.
### Requirements
- [ ] Add di…
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**Describe the bug**
Hi there. Thanks for this handy package!
I just got an minor error that couldn't blend certain points into the road network:
![image](https://github.com/luukvdmeer/sfnetworks…
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We use a tree model with alpha masked texture in gltf form that has a strange blending artifact when viewing many trees behind eachother and OIT enabled. The artifact is not present with OIT disabled,…
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This is a request to contribute, just to add a bunch of Shaders that I create while working with Godot to simplify things for others looking for Godot Shaders in the future, rather than having to refe…
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the `:rainbow-monkey:` emoji's blue stripe blends in with the blue chat bubble