-
```
The attached test case from Kouichi Matsuda (Khronos affiliate writing a WebGL
book) demonstrates a problem rendering a single point. samples/HelloPoint1.html
fails to render a point on Windows7…
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It's seems that when you link NvFlexDebugD3D_x64.lib
every function works but NvFlexRegisterOGLBuffer
You got to link NvFlexDebugCUDA_x64.lib to make NvFlexRegisterOGLBuffer work
e3dos updated
6 years ago
-
```
It is currently hard to work with certain types of textures that are natively
supported by GPUs, for example Luminance Only or Luminance+Alpha, or
deeper bit depths or a combination thereof.
PNG…
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I was trying to run this old game (Ragnarok Online) using the `mkWindowsApp`. I am able to login to the game, and run it, but it will crash after around 20 seconds. I am getting this error related to …
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We currently use a full-screen GPU compositor with individual layers being repainted on GPU as-needed, and Metal/OpenGL/D3D repainting the composited result to the window's entire backbuffer each fram…
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I've followed the 'Getting started' section on the NodeGUI website. I can run the program with commands through `npm run run`, but cannot package it with `npx nodegui-packer --pack ./dist`. It comes u…
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windows10下使用VS2015出现以下错误,请问如何解决?
![err](https://user-images.githubusercontent.com/15519634/34934279-dd2c2ca4-fa14-11e7-92a5-8108ef79fc6f.png)
-
### What happened?
Fade to Black, Discworld, Duke Nukem 3D and Shadow Warrior display a black screen with any of the following cards:
Mystique, Mystique 220, Millennium II and G100 when using any …
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I get a error message on Arkham City at NineDevice9_DrawIndexedPrimiteUP. I attach a screenshot.
![rendering thread error screenshot_20170326_011133](https://cloud.githubusercontent.com/assets/221621…
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```
Implement the BufferGL class and buffer binding for vertex attributes in draw
calls.
```
Original issue reported on code.google.com by `geofflang@chromium.org` on 22 Jan 2015 at 6:46