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When deploying a scene, would be good to also deploy package.json
That way we can have access to data about what libraries are being used by each scene. We could then aggregate this to generate sta…
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As of ECS6, the visibility of a shape is a property of the GLTFShape or BoxShape components (to name a few).
In the ECS7, the visibility will be a separated component. There are two possibilities, …
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## Severity:
SEV-4 | Minor issue
## Description:
Some emotes works wrong after emote 2.0 update, some plays different emotes now, some plays 2x slower.
## Operating system:
NA
## Error:
NA
## Browser …
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As of today's SDK 6, the method to teleport the current user is imported as a module and a function `teleportTo(sceneCoords)` and `movePlayerTo(vec3)`.
The action `teleportTo` moves your player to …
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## Severity:
SEV-3 | Stability or minor user impact
## Description:
A user reported that if you are more than 2 parcels away from avatar emoting, the fps drops and it looks laggy.
## Operating system:…
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## Severity:
SEV-3 | Stability or minor user impact
## Description:
On the web browser platform, there is an issue where clicking on an avatar intermittently fails to display its information. The prob…
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# Kernel and scene states
The communication between scenes can be very useful to share entities and their respective component data to create interactive content. In this sense, kernel is the chann…
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![Screen Shot 2022-11-29 at 20 11 00](https://user-images.githubusercontent.com/260114/204668609-e84a9e20-ac27-4d11-9fad-df7ad09e55a0.png)
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## Severity:
SEV-3 | Stability or minor user impact
## Description:
modifiers area hide function doesn't hide the 3d model of emotes 2.0, see below video for more context.
https://docs.decentraland.o…
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## Severity:
SEV-4 | Minor issue
## Description:
The tag a scene button is visible over the settings menu once you open it
## Operating system:
NA
## Error:
NA
## Browser (version):
NA
## Steps to rep…