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### Situation Description
#7303 will add a new functionality specifically to the synchronisation of entities associated to persons that makes it possible to pull a specific person in case a pulle…
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The Manifold Editor is our game engine environment / asset editor built around the glTF standard. Both the interchange and authoring format will utilize glTF and should be capable of producing content…
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## Description
When I use the STIX file importer to import a STIX JSON that includes a report object that contains a domain name and an IPv4 object, and the domain name object has a `resolves_to_re…
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Hi @blakesweeney
We are reviewing the annotations for each individual species, and we have noticed that for Dictyostelium, RNA Central uses 2 taxons: one strain, and 1 species:
![image](https:…
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Hi,
i have problem fetching data with Pagerfanta and composite keys
Here is specification of my table, I am wondering is it possible to use composite keys and pagerfanta?
Thnx
```
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### Checklist
- [X] I have filled out the template to the best of my ability.
- [X] This only contains 1 feature request (if you have multiple feature requests, open one feature request for each feat…
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Consider the `Color` component as applied to a `Mesh3D` archetype. Does the `Color` specify the color of faces, edges, or vertices?
To support this, we could introduced _tagged_ components, allowin…
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**Is your feature request related to a problem? Please describe.**
`core-data` only creates context for default entities: https://github.com/WordPress/gutenberg/blob/master/packages/core-data/src/e…
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Hi, I'm trying to implement a roaming enemy or npc entities which stops the player when collided and vice versa. How do I go about this? If I set FIXED on both player and npc, the npc still slides awa…
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**Describe the bug**
### TLDR
* **Given** we are using Entity Schema definitions
* **And** we have a `User` entity class with its schema
* **And** we have an `Employee` entity class that share…