-
# Proposal For Vulkan Support In MaterialX
# Shader Generation Ecosystem
The following shows how Vulkan code generation would fit into the current eco-system (at time of writing). Note that the in…
-
I've got glsl-language-server set up on Neovim using `require'lspconfig'.glslls.setup{}`. Working fine, but I'm getting diagnostics saying
_'glslang: 'non-opaque uniforms outside a block': not allow…
-
LitSolid.glsl
```
vec4 diffInput = texture2D(sDiffMap, vTexCoord.xy);
#ifdef ALPHAMASK
if (diffInput.a < 0.5)
discard;
#endif
vec4 di…
1vanK updated
4 years ago
-
Hello, I had this the following rchit shader:
```
#version 460
#extension GL_NV_ray_tracing : require
struct HitInfo
{
vec4 color_dist;
};
layout(location = 0) rayPayloadNV HitInfo payloa…
-
https://github.com/armory3d/armory/commit/c0a07a70f448756a5fde8cab48ac0b572738feee introduced a small issue: If `_EnvCol` is defined but `_Brdf` isn't, `envBRDF` does not exist in the following line:
…
-
## 🐛 Bug
I met several errors while generating and building pytorch from source for Android on Windows with Vulkan backend.
First error occurred while cmake generating (I've added message with u…
-
ERROR: /home/trsh/forks/nb_files/test_lab/build_test_lab/compiled/Shaders/std/light.glsl:31: 'shadowMapPoint' : redeclaration of array with size
ERROR: /home/trsh/forks/nb_files/test_lab/build_test_…
-
In hack.py, the statement `_old_element_wise_binary = ti.Matrix._element_wise_binary` generates directly an AttributeError.
steps to reproduce (python3.11) :
1) pip install taichi taichi_glsl
i…
-
This module contains utilities to create and manipulate dynamic paths for animation. A path describes the movement in time of one or several points. Furthermore, the same package can be used to descri…
-
Once https://github.com/vulkano-rs/vulkano/pull/947 is merged then, there a bunch of work I want to do on the vulkano-shaders/vulkano-shader-derive crates, in terms of updating dependencies and cleani…
rukai updated
6 years ago