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**Submitting author:** @rram84 (Ramsharan Rangarajan)
**Repository:** https://bitbucket.org/rram/dvrlib/src/joss/
**Version:** v1.0
**Editor:** @Kevin-Mattheus-Moerman
**Reviewer:** @hugoledoux, @jhal…
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https://github.com/godot-extended-libraries/mesh_lod/tree/ffac1121bac30da7a89cc6fce29cbfff12d1eeb7
Features:
* Reduce triangles
* Reduce triangles ignoring topography
Do not have the bandwit…
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Hi,
My test input as bellow,
```
float start[3] = { -22.636648178101, 12.46023273468, -123.88012695313 };
float end[3] = { -12.93, 12.08, -110.27 };
float speed = 0.77999997138978;
```
…
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hi,
when i run the demo,
Timings[s]:
mesh time(encode inputs) time(eval points) time(marching cubes) time(refine) time(simplify)
class name
n/a 8.02325 0.015601 …
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I am wondering if there is some place where one can estimate reconstruction time?
I have a datasett of 1021 images where it has 1000 cameras. And now the depthmap has been running for almost 24 ho…
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- Create a method for implementation of a foundation
- Implement openMP parallelism, if it can provide acceleration
- Write unit tests
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Currently it seems the buffer layout is tightly coupled to a specific render pipeline (via a VertexBufferDescriptor). If my understanding is correct, this means I can only ever use the same buffer lay…
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While making benchmarks on #8319 in combination with #9656 I realized that our current scheme of assigning some cells with the need for data exchange to different groups is pretty bad for data localit…
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Original commit: https://github.com/qgis/QGIS/commit/27a70eab7c54bc5e250d409c66645d3074b51f4a by web-flow
[FEATURE] fix #31575 mesh layer speed rendering improvements (LOD)
As mesh layer could hav…
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Please add the ability to generate combined object and tree data without going through the compression/quality reduction phase. I'm trying to create a copy of each cell just like it is in game around …