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Sometimes it might be useful/necessary to resume the game and quickly pause it again. This is much easier when there are not two buttons (one for start, one for pause) but just one button, that change…
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For this code here: https://codesandbox.io/s/phaser-tilemap-post-5-04-platformer-step-2-forked-mkues?file=/js/player.js
I added a simple on line 77:
setTimeout(() => {
Body.setParts(compo…
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- [x] Πρσθήκη επιπλέον εχθρών.
- [x] Δυνατότητα teleport για τον πρωταγωνιστή σε συγκεκριμένα σημεία της πίστας.
- [x] Προσθήκη Μenu στην αρχή για επιλογή πίστας και start of level
- [x] Προσθήκη a…
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Hi all,
I'm looking into adding support for animated tiles and collision support and I'm curious to see if anyone has already spent some time thinking / working on this before I do
For reference…
framp updated
3 years ago
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- [x] What platform will be used? (web app, desktop graphical UI, or Android app)
- [x] Which programming language should I use?
- [x] Which frameworks or libraries in those languages would be use…
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To make the code a bit easier to work with, here's a couple of suggestions for refactoring:
- [ ] Avoid duplicating logic for each paddle. This will make it easier to add new paddles in the future …
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I'm getting an error when I copy paste the example :
Module '"jzz-midi-smf"' has no exported member 'SMF'
I did 'import JZZ from "jzz" and that gets live audio working.
I could not get the jzz-…
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Hey there, I'm trying to access the "vue this" inside the scene object where all the magic happens, as to be able to interact between the game and the app. I've tried many ways but can't seem to find …