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There is another project on github which has a lot of mods for BOTW, maybe this can be ported for Edizon ?
https://github.com/marcrobledo/savegame-editors/blob/master/zelda-botw/zelda-botw.js
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this week i was working on small project and we used the variables of unity-atoms pretty extensively.
And one of the more annoying this is, that scriptable objects keep playmode changes in the edit…
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I installed the RC from version 19 an tried a game on the map "Eiskriege". For getting into the game I did not choose any enemy. B ut as I tried to lay out some roads for the buildings to be attached …
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Some replays always desync at the same time-mark and cannot be watched entirely.
REPLAY: Lost synchronization at time 910200
I have: 31cc2400c98213244f817257c9f77e1d
Replay has: 35834365bf28a8d3e50a8…
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Vortex Version: 1.0.0
Memory: 16.00 GB
System: win32 x64 (10.0.17763)
Sat, 17 Aug 2019 18:06:20 GMT - info: Vortex Version 1.0.0
Sat, 17 Aug 2019 18:06:20 GMT - info: Parameters C:\Program Files\Black…
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'Since version 1.3 savegames should work correctly' - How?
i can't get it to load any savegame - clicking on them renders no reaction and clicking on start (in the load menu) does nothing. (the exit …
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One of the big problems I have with savegame testing is that there will often be huge numbers of assets associated with the save, but most are not used on the map.
Would it be possible to create a …
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i recalled that yesterday i got a game-freeze while watching a (very high) accelerated AI-only game, in the log it said something like "[building] yielded an unexpected resource" or so, sadly i didnt …
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Can someone please inform me how to use this with my switch, I've tried to look it up but can not find any guides
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This happens about 1/2 the time, sometimes you get the noise you get in build 18, sometimes is a very loud noise as if the sound sample is being played without a decoder.
I am using the unofficial bu…