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AC:
- http://nw.local/skill/use/Stealth/103601/ for example, should not work.
- http://nw.local/skill/use/Unstealth/103223/ Unstealthing another should not work.
- http://nw.local/skill/self_use/Steal…
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As as Engine Driver user, I'd like to have the "Emergency Stop" action (same as for the Emergency Stop button) available when "shake" is detected. This would be an additional item available in the "A…
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Currently Frogatto has only one attack while underwater; can always stand to have more. We can also reconsider whether he starts out with the bubble attack, or if he's awarded that sometime along the …
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The ability to throw skills and take damage should be shut off while a person is in a healing bed.
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**Describe the bug**
In the skills section of the app,no skill is being displayed (as provided in the description)
**Expected Behaviour**
On opening the skills section, all the various skills s…
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**Actual Behaviour**
* Not present
**Expected Behaviour**
* Implement draft mode for skills
Server commit - https://github.com/fossasia/susi_server/commit/3de86216c78b2d73c82dcef1a12381d113d2e…
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We need a skill review system to be able to put skills into different stages, e.g. Test Skill/Unreleased, Under Review, Confirmed, Invisible, Scheduled for Deletion, Deleted, System Skill.
A skill ca…
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I was wondering about prerequisites in:
-weapon specialisation
-skill focus
-skill mastery
-reading
This needs to be checked.
Specifications are basically the same problem, mostly. It's a matt…
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### Description
I suggest adding a button to the replay that takes you to the moment when some hero pressed an ult (or some skill that takes a long time to recharge), so it will be easier to watch pr…