-
Allowing destructuring in variable declarations and routine parameters might feel like two distinct tasks, but I'd say the would largely use the same underlying logic, so...
Let's make this really …
masak updated
5 years ago
-
### Describe the bug
I'm trying to enable indent for PHP specifically, e.g.
```lua
indent = {
enable = { 'php' },
}
```
However it's being enabled for every language instead. Maybe I'm mi…
leaty updated
1 month ago
-
Lets say I have the following shader: (I'm targeting spirv with -emit-spirv-directly and my version is v2024.1.17):
```HLSL
struct Constants {
float4x4 view_projection_matrix;
};
[[vk::pu…
-
For the following repro:
```hlsl
struct Buf
{
uint test;
};
struct Push
{
bool a_or_b;
Buf * a;
Buf * b;
};
[[vk::push_constant]] Push push;
func tester(Buf * buf)
…
-
"It would be wonderful if you could supply a Twitter field for MPs in your data API (and also on the website). Is this possible?"
This begs the question of whether we want people to be diverted to T…
-
Are there any other websites using a similar configuration?
It's hard to find resources out there to compare this work with other similar yet vastly different developments. The MOMA being the close…
-
Hello,
I am using CMake as my build system for RTL simulations.
Very often I have a scenario where I have a custom command that would generate Verilog files.
I am using custom_commands rather tha…
-
I am trying to compile the following example using the C++ API:
interface IMaterial
{
float4 calc(float2 texCoords);
};
struct Mat : IMaterial
{
Texture2…
-
I am currently porting some code to be slang from glsl for a vulkan renderer and need 64 bit image and 64 bit buffer atomics.
When i try to use interlocked ops. Example:
```hlsl
[[vk::binding(0,0)]…
-
For the following repro:
```hlsl
struct Buf
{
uint t;
[mutating]
func tester()
{
uint prev;
InterlockedAdd(t, 1, prev);
}
};
struct Push
{
B…