-
```
Hi,
I am after drawing concave/vex polygons in openGL, and came across your code,
which I believe
might be what I am looking for to break polygons into multiple triangles.
I have the following…
-
```
What steps will reproduce the problem?
1. Triangulate using these vertices: (1033, 309), (1032, 309.14935064935065),
(1032, 331.55555555555617), (1031.9802955665025, 332), (968, 332), (968,
318.…
-
```
Hi,
First of all, thanks for sharing your code.
I tried to use poly2tri with following point, but unfortunately it only returns
1 triangle.
0.0499448 0.0749724
0.0500215 0.0749893
0.050231 0.…
-
```
From testing the javascript version this is exactly what im looking for, but i
need it in c++ for speed and because thats my programs native code.
I tried using the different c++ versions and go…
-
```
What steps will reproduce the problem?
1. Triangulate using these vertices: (1033, 309), (1032, 309.14935064935065),
(1032, 331.55555555555617), (1031.9802955665025, 332), (968, 332), (968,
318.…
-
```
What steps will reproduce the problem?
I tried to triangulate a polygon and it failed with a null pointer exception. I
attached a file which describes the polygon. For the description of the pol…
-
```
What steps will reproduce the problem?
1. Triangulate using these vertices: (1033, 309), (1032, 309.14935064935065),
(1032, 331.55555555555617), (1031.9802955665025, 332), (968, 332), (968,
318.…
-
```
What steps will reproduce the problem?
1. Triangulate using these vertices: (1033, 309), (1032, 309.14935064935065),
(1032, 331.55555555555617), (1031.9802955665025, 332), (968, 332), (968,
318.…
-
```
What steps will reproduce the problem?
1. Triangulate using these vertices: (1033, 309), (1032, 309.14935064935065),
(1032, 331.55555555555617), (1031.9802955665025, 332), (968, 332), (968,
318.…
-
```
This is the input polygon:
8.51 5.4999999999999805,
8.500000000000007 5.499999999999969,
8.65 5.65,
8.65 5.800000000000001,
8.61 5.799999999999992,
8.56 5.65
These are the output unique vertices…