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Thanks for providing such a pedagogical repo for SMPL.
The SMPL paper says,
> ..., it has a low-polygon count, a simple vertex topology, clean **quad structure**, a standard rig, ...
What's the m…
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I've spent the last 4 hours trying to trace it in the codebase, and I'm giving up and asking now.
Where is the point located where some object asks about the value for some animated parameter?
I w…
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**Background**
For period: 29th March to the 17th May
Ask: $19,844 USD (50% of total cost - see below)
**Preamble**
Risidio Exchange is a decentralised marketplace for NFTs and Digital Coll…
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If the extension is installed, Vladomatic crashes. The UI can connect, but no models will load. Cannot generate images. When the extension is removed (delete the directory sd-webui-regional-prompter i…
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The imported often replaces material names that exist in source import with noname making it extremely difficult to match up textures. Particularly with complex models with may parts and textures.
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Godot wird, so habe ich das Gefühl, für seine 3D fähigkeiten eher belächelt.
Aber vielleicht könnte das ja ein Ziel sein. Anderen zu zeigen wie schön Godot auch in 3D sein kann.
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See https://github.com/KhronosGroup/glTF/pull/1681, similar to https://github.com/facebookincubator/glTFVariantMeld. Would be added to the `lib` package and available through the CLI. Not sure whether…
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### What would you like to be added?
Let's gather ideas for the next iteration for the landing page here. I'm opening the issue mainly because I noticed that the links are missing or wrong.
### …
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# Open Grant Proposal: `Archival Layer Integration for ntent.art with Filecoin`
**Name of Project: ntent.art Archival Layer Integration**
**Proposal Category:** `app-dev`
**Proposer:** `@drbe…
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As a user, I need the ability to occasionally turn on (toggle switch) and see my engine assets from inside the Asset Browser. By default, we should hide any assets and folder if they can't be used (in…