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### Description
We are developing a threejs application which will be deployed on a very controlled hardware, which allows us to use high-resolution meshes and textures. The final scene has around …
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Example: https://playground.babylonjs.com/#ESJVY6
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### Description
The WebXR Device API allows for access to VR (virtual reality) and AR (augmented reality) devices on the web, allowing users to create immersive content that can be accessed solely …
msub2 updated
7 months ago
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Uncaught SyntaxError: The requested module '/npm/babylonjs@5.18.0/+esm' does not provide an export named 'Axis' (at index.js:1:1)
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It would be very nice to have optional hints (tooltips/labels) for bounding box while rotating, scaling, and translating objects:
https://github.com/BabylonJS/Babylon.js/assets/7892779/c8834749-072…
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**For questions, please use the [forum](https://forum.babylonjs.com)**.
**Describe the bug**
Rendering of a scene in the new Google Pixel 8 Pro causes a critical bug which causes the app to crash.…
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So constantly people are asking for shadow and special effect support for the sprite map.
I was thinking of working on some extensions of the CustomMaterial and the PBRCustomMaterial to accommodate…
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Under very specific conditions, the current frustum strategy we are using can return false positives. A simple example:
https://playground.babylonjs.com/#E56SFZ#4
The lines of the near square ar…
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# Bugs
Trying to set a material of an InstancedMesh.
````
const scene = ...
const mesh = scene.getMeshByID("6558.dat.001")
console.log(mesh.getClassName());
mesh.material = mesh.material.clo…