-
```
What steps will reproduce the problem?
1. Load either of the following files in Max or Maya and export
2. Load them in the simple scene viewer.
What is the expected output? What do you see instea…
-
```
What steps will reproduce the problem?
1. Load either of the following files in Max or Maya and export
2. Load them in the simple scene viewer.
What is the expected output? What do you see instea…
-
### Steps to reproduce
1. Run app
2. Play with option to see colors in both material2/3 and with light/dark modes.
### Expected results
ElevatedButtons should be easily visible above Cards. …
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**Description:** I am using similar setup you describe in the [documentation](https://github.com/material-components/material-components-android/blob/master/docs/components/Search.md#putting-it-all-to…
-
**Basic**:
- [x] Create a Git repository.
- [x] Create a Unity3D quarantine project.
- [x] Create a folder named "P" in the `Assets` directory.
- [x] Clone the Git repository into the "P" folder. …
-
Snap! has a user option called Flat Design that changes the visual look of Snap! to be a bit more modern. The biggest issue with this particular theme is that the white is very difficult to work with.…
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'fedora-review' tool report for build: https://copr.fedorainfracloud.org/coprs/mschorm/MaxScale/build/7989397/
[ ]: Package requires other packages for directories it uses.
Note: No known o…
-
https://material.google.com/components/steppers.html
-
```
When loading a model, there should be a global bufferlayout that doesn't depend
on a certain material. So models can be used with any material without being
reloaded.
```
Original issue repor…
-
### Description
I use Entry with Visual="Material" and set BackgroundColor = "Transparent".
If use nuget package Xamarin.Forms-1829-pre6 (or above) and Xamarin.Forms.Visual.Material-1829-pre6 (o…