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Reported by : mattweiner
Description :
§21.2, which is discussing how it is impossible to create a variable whose value is initially set to the empty list, says:
On the other hand, writing
let …
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Reported by : mattweiner
Description :
WwI §18.34 says: "No matter what rules are written for this activity, it is impossible to use it to allow the action to go ahead even without the item. The acti…
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Reported by : dmfeldmann
Description :
A "Rule for reaching" is applied twice when taking if elsewhere in the source there is a rule starting "Before taking a touchable thing...", even if the "Before"…
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Reported by : DavidG
Description :
Reported at http://www.intfiction.org/forum/viewtopic.php?f=7&t=19461#p104941 by vlaviano.
This is a simplified version of exercise 30 in the DM4. See page 140 for …
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Reported by : otistdog
Description :
A rule that uses a condition based on "in" does not work correctly if the test is whether the player is in an enterable container, if the player is left as the sub…
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Reported by : zarf
Description :
I've futzed around with adding more I6 attributes (issue 1197). It ran into some snarls. (Though the compiler work is finished.)
I am now interested in adding arbitra…
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Reported by : seancwall
Description :
When running the second "Zodiac" example in the documentation, the compiler produces a story file that doesn't allow the "look" action, even though the instead ru…
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Reported by : prevtenet
Description :
The majority of interpreter links in the default website templates (for "release along with a website") are broken:
Classic/index.html
http://www.logicalshift.de…
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Reported by : mknightretke
Description :
When the source code has been translated successfully and the project compiles, the game loads briefly, and then the Inform 7 IDE immediately crashes. This hap…
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Reported by : zarf
Description :
The output, both for printing foo and printing the touched-list of the player, appears as a list of integers instead of a list of things.
The problem goes away if you…