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**Describe the bug**
On AP launch the initial builder that discovers all the assets fails to reconnect to the AP, and the AP errors out after 900 seconds. The AssetBuilder process is still running, j…
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**Describe the bug**
*Asset Browser* cannot find assets that are usable with components, such as shaderball_default_1m.fbx used in *Mesh* component. Only the project folder is visible in the *Asset B…
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### FPS Boilerplate Template
We need to develop and maintain a FPS template and corresponding documentation on how it works as well as ways it can be extended. Having a detailed sensible boilerpla…
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An entity with many components on it may stop displaying its components in Editor if one of the components are removed.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Create a custo…
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**Describe the bug**
When an HDR Color Grading component is enabled and `Generate LUT` button is pressed it should create the LUT and then enable/expose a new button to `Activate LUT`, however it isn…
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**Describe the bug**
When a project is launched for the first time it displays 124 Failed Jobs even though there are none in the Asset Processor. Restarting the Editor fixes this issue.
This was a…
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**Is your feature request related to a problem? Please describe.**
DPEComponentEditor shouldn't use AZ::Component. It should use AzToolsFramework::Components::EditorComponentBase because DPE will onl…
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**Is your feature request related to a problem? Please describe.**
For MultiplayerSample project, there is one problem:
1. Run MultiplayerSample.ServerLauncher.exe process
2. Run MultiplayerSample.…
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**Is your feature request related to a problem? Please describe.**
After updating an asset present in an O3de level, AP will re-processes this asset for hot re-load. The problem is that the re-proces…
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Because we are open source and in continuous development, we need to allow for features to be mid-development while continuing to do stabilization efforts as well as releases. The Release SIG has tak…