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Hey there, I'm trying to access the "vue this" inside the scene object where all the magic happens, as to be able to interact between the game and the app. I've tried many ways but can't seem to find …
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Frames and hexagons should not be duplicated for the sole purpose of having a different color.
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Use VSCode and setup a environment to work on this project.
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Sometimes it might be useful/necessary to resume the game and quickly pause it again. This is much easier when there are not two buttons (one for start, one for pause) but just one button, that change…
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In my game, I have a scenario where (simple) polygons are created dynamically in parts from vertices.
However, I am facing what appears to be a bug with the physics between these Polygons.
Tak…
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Hi all,
I'm looking into adding support for animated tiles and collision support and I'm curious to see if anyone has already spent some time thinking / working on this before I do
For reference…
framp updated
3 years ago
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* A bug in the API:
* Phaser version(s):2.10.3
* Live example:[Codepen](https://codepen.io/omretterry/pen/LmNbBR)
* What should happen:The sprite goes from (100,0) to (0,0) twice.
* What …
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To make the code a bit easier to work with, here's a couple of suggestions for refactoring:
- [ ] Avoid duplicating logic for each paddle. This will make it easier to add new paddles in the future …
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Is the following correct: https://stackoverflow.com/questions/39799689/phaser-how-to-rotate-an-isometric-body
If not, can we rotate the tile like the link above describes?
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## Version
* Phaser Version:^3.85.0-beta.2
* Operating system:Windows/Android
* Browser: Only tested in Chrome
## Description
Matter JS pausing for physics bodies appears brok…