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First of all great work! I am trying to modify the glsl file to add support for metalness, roughness and refractive index. I was able to add roughness to the specular property by using mix function. H…
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It would be very helpful to have that note about needing pixi.js right there in the RenderPixi documentation section. It was hard to track down. Also, http://brm.io/matter-js-docs/classes/RenderPixi.h…
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Hi Arex18,
First of all superb work on the implementation of this environment.
I tried to run it with my agent and got the following error.
warnings.warn(_use_error_msg)
-- Observations Box…
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Hi,
I'm developing (as a hobby) a Tile-based 2D platformer game in Unity. At the moment I'm still creating some parts for a custom level editor. One of the more important issues in this project is …
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Hi, can you make the history available in xgb.cv.R by returning the history object instead of always returning TRUE? Thanks.
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1) http://rosecompiler.org/
Rose complier is an source to source translator. It takes input as c,c++ code and translates device kernel. I tried some mathmatical formulas and it works. I am also matla…
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I'm trying to make a simple character-chooser screen, with 3 characters (colored spheres, for now) and I can't seem to load them from imported definitions. I am trying to have all the characters/model…
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I may have found a way to clone specific component pools into a new registry while preserving entity identifiers. `sparse_set` should only be cloneable if the component is copyable. The following simp…
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**Issue by [DaPhil](https://github.com/DaPhil)**
_Thursday May 03, 2018 at 08:10 GMT_
_Originally opened as https://github.com/mperrin/poppy/pull/248_
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Based on [this issue](https://github.com/…
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to foster community involvement - some richer sample code beyond MNIST should be tackled.
Generative Adversarial Networks is a hot topic amongst ML - and some sample code using swift should help enco…