-
Hi,
Thank you for providing this Library. Is there any further documentation available?
-
### Start with the `why`:
For many use cases it is necessary to use multiple or dozens of depthai devices to cover a large area. In order to have a coherent understanding of the covered scene it is n…
-
```
An API similar to PNode.toImage might be added to allow for exporting a camera
view as an image rendered in SVG.
```
Original issue reported on code.google.com by `heue...@gmail.com` on 26 Jul 2…
-
## Summary
Extend the hold `` for precision mode to more tools and mouse interactions, to include the scroll wheel and camera movements.
## User Story
### What
As a user I'd like to be abl…
-
A mechanism of component state is now available while it is still unused and the API is not spread over the code base.
We could work on generalizing it : delegating all functions (init, addForce et…
-
Hello. Here I put some problems containing this game:
1. The graph of dialogue of the characters: Looks like lines, when that dialogue. As seen this picture:
![vpf01](https://cloud.githubusercontent.…
-
In the fxgl-trade module we have Inventory API, we now need to provide a default InventoryView with some reasonable settings such as width and height and a default look.
Most of the time, developer…
-
1. in the mesh visual, the light_color is set as (1.0, 1.0, 1.0, 1.0), I think it need to be exposed such as 'ambientk' and 'light_dir'.
2. some parameter such as ambientk, light_dir, light_color, …
-
Hello author!
I have three questions to ask:
1. When I use colmap to reconstruct large outdoor scenes, I use the default sfm process, It is usually difficult to carry out global BA and the time is…
-
object:
![image](https://user-images.githubusercontent.com/26075468/114919940-bbdba780-9ddd-11eb-9c89-7c22a64080a6.png)
settings:
![image](https://user-images.githubusercontent.com/26075468/1149199…