-
i had a few mods installed that don't work and on the compatibility pagg it's shown that the mods should work (Ui Info Suite, EXP Bars, automate, lookup anything)
pls help i love these mods
-
Hi, I was trying run the game with SMAPI but SMAPI skip ConsoleCommands...I don't know why :(
[17:09:47 INFO SMAPI] SMAPI 2.6-beta.8 with Stardew Valley 1.3.11 on Microsoft Windows 10 Home
[17:09…
ghost updated
6 years ago
-
Update checks fail if a mod has an invalid version:
```
[WARN SMAPI] Couldn't check for new mod versions. This won't affect your game, but you won't be notified of mod updates if this keeps happen…
-
If two content packs have the same `ContentPackFor.UniqueID` but different capitalisation (like `Pathoschild.ContentPatcher` and `pathoschild.contentpatcher`), SMAPI crashes with this error:
```
An …
-
Stardew Valley 1.3 introduces some gotchas for mods. In particular, net fields (like `NetInt`) handle implicit conversions in a way that's likely to cause mod bugs. For example, `item?.category == nul…
-
If you open the game menu on a save with no tractor, you get this error ([log](https://log.smapi.io/afHrzUq3)):
```
System.NullReferenceException: Object reference not set to an instance of an obj…
-
The content API fails when loading PNGs on Linux/Mac with an error like this:
> A mod failed handling the TimeEvents.AfterDayStarted event:
StardewModdingAPI.Framework.Exceptions.SContentLoadExcep…
-
When a mod has duplicate translations, an `ArgumentException` is thrown which doesn't provide any info about which mod failed:
> [21:21:33 ERROR SMAPI] A mod failed handling the GameEvents.Initiali…
-
### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.17134 |
|Architecture | x64 |
|Application Version | 0.15.4 |
#### Message
Deployment in progress
#### Sta…
-
Bouhm updated
6 years ago