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Hi! I am just wondering if you have a plan to support a Unity build with multiple scenes. MLAgents currently can only build with one scene selected, where you may have duplicate environments (like the…
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**Is your feature request related to a problem? Please describe.**
Defining a reward function may be complex or just impossible in some cases (ie: an agent making a back-flip or a natural walk) or, i…
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ML Agents 1.9
Training Area Replicator, to avoid having to explicitly create multiple Training Area(With its Child Agents and Enemies etc) as multiple Training Area Game Objects in my Scene.
When …
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aria-pressed states:
"A value of mixed means that the values of more than one item controlled by the button do not all share the same value. Examples of mixed-state buttons are described in the WAI-A…
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As our team decides on the direction of the camera plugin, I wanted to create this issue to keep the community updated on our decisions and to catalog the highest requested features and issues with th…
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When I create a model using 3D input for a `tf.dense` layer in python, convert it to the Barracuda model format using `tf2bc.convert` and try to start inference in Unity, I get the following error:
…
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The sidechannels to communicate with the standalone build of the Example 3DBall are not working.
After following the tutorial on costume sidechannel [(https://github.com/Unity-Technologies/ml-agents/…
jdP19 updated
2 years ago
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**Describe the bug**
I am using `RigidBodySensorComponent` to report the positions and velocities of rigid bodies controlled by an agent. The sensor component correctly extracts the items in the hier…
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I acknowledge that this is technically not the right place for this type of questions, but everywhere else seems (also) ignored.
What is the status of ML-Agents? Is the project completely dead? Are…
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**Is your feature request related to a problem? Please describe.**
I've read that MLAgents isn't set up to leverage the GPU, except if maybe there are "lots of agents" with "visual observations" and …