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**Client/server version**
altv-6.0-release / server (windows server)
**Current behavior**
Currently the server console is getting spammed from a debug log
https://i.imgur.com/7eCBW1y.png
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### Description of the problem
addExplosion native doesn't do damage to the player, even when "noDamage" parameter is set to false. I've tried both true/false on this parameter, either way it does no…
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### Description of the problem
Both listeners arent working properly, when first called at new spawned vehicles.
They work correctly after you leave streaming range or change dimension like shown…
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When using the `petrolTankHealth` setter on the server, only the lowest 18 bits of the number is sent to the client, even though the SDK type is a signed 32-bit number.
**Expected behavior**
Full …
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**Client/server version**
`Build #5.4, branch release`
**Current behavior**
Removing a colshape with a player inside of it crashes the server w/o errors.
Edit: looks like it's because I'm …
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**Client/server version**
`Build #6.4, branch release`
**Current behavior**
Sitting on some motorcycles does return 0 for client side player.vehicle.speed
**Expected behavior**
Should return …
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**Suggestion**
Add a server event called: 'OnResourceStart'.
**Use cases**
Create blips, coleshapes, call functions, events when a C# resource starts.
**Describe the solution you'd like**
N/A…
ghost updated
2 years ago
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**Client/server version**
`Build #6.4`
**Current behavior**
If i start the server i get a termination. I switched today my server ~20gb image from my hoster and reinstalled this into anot…
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**Suggestion**
Basically you can call a localhost REST service that will automatically reconnect your alt:V client to the last server it was connected to from outside alt:V.
**Use cases**
1. You …
Stuyk updated
2 years ago
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### Description of the problem
Native should disable the gameplay camera collision with the entity, so it won't accidentally zoom in when you stay inside a player or vehicle, while the collision is…