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When the logarithmic depth buffer is enabled, antialiasing fails in areas where geometry intersects or lines up. See screenshot below. It feels like this would be a common issue, but I couldn't find a…
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### Description
Please make `Material` able to control shadow casting behavior (in addition to or instead of `Object3D`), considering that a single `Object3D` may have multiple materials with diffe…
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I have scene where I am not animating, I would like spector to work in similar manner like WebGL inspector works i.e. on refreshing or loading of page, it captures frames and all webgl calls that were…
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### What happened?
When combining Quasar with BabylonJS, normalize.sass styles are breaking the Node Material Editor in BabylonJS.
### What did you expect to happen?
Quasar's css corrections …
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Publishing pipeline is a long one and can have multiple points of failure. I usually publish a preview package to check everything works fine before doing a release. The issue comes when publishing fa…
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Not really an "issue", I used this plugin (Blender 3.2 version) to create mazes for the Babylon.js libraries. You can find the thread on the Babyloin.js forum here : https://forum.babylonjs.com/t/cre…
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I am using the latest release of exporter (Release20230731.2) and am seeing issues with the display of the log file data. When the Export window is at default size, no log file is displayed. If the wi…
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With JSC and Chakra, canvas and context are destroyed just after the dynamicTexture is disposed.
With V8, those 2 objects are not destroyed before the JS Runtime is destroyed. More and more rendertar…
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## What problem does this solve or what need does it fill?
ACES is the standard for tonemapping HDR colors to sRGB. It is widely used in the film industry, it is used by default in [Unreal](https:/…
Pauan updated
8 months ago