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There seems to be a bug with listing game rooms when server supports multiple games. There is a room returned for each game type, even though request specifies a game name when fetching rooms.
Step…
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**Describe the solution you'd like**
It would be cool if series posts could have a landing page where all posts in the series displayed. It could look like the main feed, with just those series posts…
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When I load `examples.2.00.scad` file, nothing is shown and in console, it says
```
WARNING: Can't open include file 'boardgame_insert_toolkit_lib.2.00.scad'.
```
Probably a bad name... actual fil…
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Following on from working on #598, I have a question about plugin configuration.
The player plugin expects a `playerSetup` function in the game config. Do you think there should be a more specific …
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**Is this general or board game related feature?**
Implement game 18Lilliput:
.
**Describe what should the feature do**
Shuffle companies + shuffle personalities
Logo:
![18Lilliput-Rulebook-…
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(This is completely edited as I misdiagnosed this problem initially.)
I was using this in my initial turn order:
```js
first: (G, ctx) => ctx.random.Die(ctx.numPlayers) - 1
```
But after up…
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Hi, we have a game called secret codes implemented at FreeBoardGames.org. It has two phases, setup and play. Inside the play phase, it has two stages, one for "giving a clue" and another for "guessing…
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**Is this general or board game related feature?**
Implement game Imperial Settlers: Empires of the North -
+ Japan Islands expansion
**Describe what should the feature do**
Shuffle clans
![…
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I am writing some tests for a game in React Native, and it seems the [multiplayer testing](https://boardgame.io/documentation/#/testing?id=multiplayer-tests) does not work with debug enabled. I'm not …
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I implemented my phases like this:
```typescript
import { PhaseConfig, ... } from "boardgame.io";
export const phase: PhaseConfig = {
moves: {
moveA(G, ctx, more, args): "INVALID_MOVE" | …