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We need to keep track of what level the structures in the HUB are in the gameData.
We need to keep track of the following:
- Barracks Level (this is how many people you can store in the barracks)
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**Describe the bug**
The current document for writing a extensions are lacking key information:
* For each hook, what are the data types passed to the handler?
* For each hook, what is expected t…
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I slept on the idea of implementing this and found out that we need to make a design choice. The choice will be applicable to any data structure defined by a struct (i.e., lists, tuples, class, exclud…
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JOSS Review: https://github.com/openjournals/joss-reviews/issues/6970
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Hi I looked through you submission. In ge…
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Pretty pritning can be read about:
https://www.cs.cmu.edu/Groups/AI/html/cltl/clm/node253.html
https://gist.github.com/wobh/2c1a109e1e6dc2cdbc28
It would serve us much better than my current …
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Create a folder as `src-language` and add code in that language in that folder.
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Writing -1 for every NULL points making it harder to insert Big Trees and inserting -1 is not an option
If I want to insert NULL I should be able to insert it with NULL and if the tree data inserti…
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See for example gitbug659
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You can make text selection panic by editing text quickly while a mouse selection is active.
(More details later am sleepy.)
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Hi :)
i tried training nnUNet with the skeletall recall loss on my dataset und an error has occured. This is listed below. The same dataset was also used on default nnunet itself and there was no …