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These should spawn on the map or players randomly get them on some trigger _i.e._ Timer, after X combo, after X damage (what should it be?). It should then appear in some UI form and be available for …
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### Зачем:
У нас планируется в будущем способность броска гранаты для выкуривания игрока из высоких укрытий и побуждению к действию.
### Задача:
- [ ] Создать таск для реализации данной способно…
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Neither the ballistics skill nor the heavy weapon skill provide boosts to the damage output of the Bridger grenade launcher. Both include the Bridger in their perk art so I believe we can assume its a…
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Keep it so that the "select weapons" menu before the start of the game only disables the weapons for the bots. It used to be like this but in the new experimental build it disables it for me too. I wa…
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**Describe the bug**
While the AK47 included with this modpack is functional in every other respect, the model for it appears to be glitched. This is the only item added by this modpack where this pr…
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Definitely needed. This game desperately lacks a solution for flushing people from behind walls. (Grenades are better than nothing, but they still suck at it.) An Airstrike (or Orbital Strike, or some…
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Started noticing this yesterday, kill breakdowns by weapon/ability/super/etc do not always add up to total kill counts for some players.
Take this PGCR for example:
https://www.bungie.net/platform…
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**Feature description**
For all guns, list the ammo type in the description of the weapon. Because I'm insane I've compiled a list of all the ammo types so it's easier. (I did not do the energy/laser…
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For instance, you spawn in, and the counter terrorist gets a flashbang AND incendiary, not one or the other only.
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Crafting starts at Crafter's Alley in Olde Yorke. We're still missing several crafts. If someone would want to take on this big task of finishing one, that'd be great.
I think it's best to start with…