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// (from ctf_stats mod - init.lua)
local good_weapons = {
"default:sword_stone",
"default:sword_steel",
"shooter:grenade",
"shooter:shotgun",
"shooter:rifle",
"shooter:machine_gun",
}
…
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**Error:**
minetest: /home/di3hard139/minetest/src/nodedef.cpp:1016: virtual content_t CNodeDefManager::set(const string&, const ContentFeatures&): Assertion `name != ""' failed.
Aborted (core dumped)…
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Add mimic to mineshaft
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While placing tester node with tester tool works, interacting (punching) it is broken as it triggers Lua Runtime Error. The affected block/item id's are `experimental:tester_tool_1` and `experimental:…
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The title says it all, also being able to see What other people in multiplayer Hold in there hands would be nice
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In dungeon'n'dragon type games, a dungeon master designs a scenario, prepares a world and invites players. He then explains the settings and the quest, and controls scenario specific events, while the…
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If you try to break a chest with items in it, it won't break. This is really annoying if I'm trying to move my storage. (Basically, the way it should work is you break the chest, and all the items fal…
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For some reason default:gravel is reported as unable to be mined (red) in tool information line when wielding a non-shovel but can be mined by most anything. Hand tool can mine crumbly but is still re…
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Continuation of [here](https://github.com/minetest/minetest/issues/4688#issuecomment-257122515), as more people seem to think change is needed. I think the way creative mode is handled right now shoul…
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##### Issue type
- Feature request
##### Summary
I propose to add some simple (!) server commands which might be useful in daily server use.
This issue I want to do in two stages:
1) Discu…