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Anyone tried audio-driven implicit keypoint prediction? i've tried it based on Faceformer which is mentioned in appendix C of the paper. but i got failed, the loss (mse between predicted exp and gt ex…
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It would be nice if tiles (and drawings) could animate when they are moved/rotated with this mod, similar to how tokens animate. This would make vehicles look much nicer, because currently when a vehi…
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I would like to get a feature to create mouse movements on open bullet 2, as we can do with loli on open bullet 1 (if there is already one please explain me, I’ve tried everything but I just can’t…
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It would be nice to have default top layer for annotations and tool with color marker linked to it. It is handy to point movement directions and comments over the sketch.
![Снимок экрана 2024-09-28…
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Required:
- [CBA](https://github.com/CBATeam/CBA_A3)
- [Enhanced Movement](https://steamcommunity.com/sharedfiles/filedetails/?id=333310405)
[Github](https://github.com/SceptreOfficial/Enhanced-M…
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Hi,
I have a Razer Naga Pro, a mouse with a keyboard on the side, and use Karabiner to set complex modifications on those buttons. Very practical as I have many macros within the reach of my right …
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I think it is rare that the `movement_controller` property on a platform is changed. However it is worth noting that changing a platform's `movement_controller` doesn't change the attached sensors' `m…
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To make walking/movement look natural and not weird as it does now:
Pathfinding logic from https://github.com/Mrnice98/Companion-Pets-Plugin/blob/master/src/main/java/com/example/PathingLogic.java
C…
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Hello! I have a problem with outlier correction. The bodyparts I used in outlier correction were "tip of the nose" and "tail base". Whichever value I put as "Movement criterion", I always end up with …