-
```
Hey, I made some changes to support multitouch. Would you mind taking a look.
I ended up having to add an offset coordinate to the JoystickView because of
the way
the touches are handled in this …
-
```
Hey, I made some changes to support multitouch. Would you mind taking a look.
I ended up having to add an offset coordinate to the JoystickView because of
the way
the touches are handled in this …
-
```
Hey, I made some changes to support multitouch. Would you mind taking a look.
I ended up having to add an offset coordinate to the JoystickView because of
the way
the touches are handled in this …
-
```
Hey, I made some changes to support multitouch. Would you mind taking a look.
I ended up having to add an offset coordinate to the JoystickView because of
the way
the touches are handled in this …
-
```
Hey, I made some changes to support multitouch. Would you mind taking a look.
I ended up having to add an offset coordinate to the JoystickView because of
the way
the touches are handled in this …
-
### Package version
3.1.0-exp.6
### Environment
```markdown
* OS: Ubuntu 18.04
* Unity version: 2020.3.3f1
* Graphics API: vulkan
* Browser: chrome 115.0.5790.102
```
### Steps To Reproduce
1…
-
```
Hey, I made some changes to support multitouch. Would you mind taking a look.
I ended up having to add an offset coordinate to the JoystickView because of
the way
the touches are handled in this …
-
**Your Godot version:**
3.2.1
**Issue description:**
The documentation for ScreenTouchInput.index mentions "One index = one finger", which can be interpreted as index containing the index of the …
-
It's a really awesome project and I hope you continue. So far the issues I've found using it with Odin:
- Scrapping seems inefficient compared to say 351ELEC.
- Multi-disk games aren't handled ni…
-
```
What steps will reproduce the problem?
1. Windows 7 (Build 7000)
2. Run in Administrator Mode
3. Tried several different synaptic drivers.
4. MSI GX620
What is the expected output? What do you se…